⚔️ VESPER KEEP

Vesper Keep is an action-packed 3D Bullet Heaven / Gothic Roguelite game designed specifically for Mobile & Portrait Displays. Step into the atmospheric courtyard of an ancient castle, battle relentless hordes of dark creatures, collect gold and experience, upgrade your arsenal, and conquer the 5 regional bosses lurking in the dark!

🌟 KEY FEATURES

  • Mobile & Portrait Optimized: Native 9:16 vertical orientation with responsive Touch Joystick and WASD / Arrow Keys support.
  • 2 Playable Hero Classes:
    • Medieval Knight: Melee & defense specialist equipped with Wind Blade Slash, Orbiting Aegis Shields, Holy Cleave Wave, and Storm Tempest Aegis.
    • High Battle Mage: Ranged & elemental master utilizing Gothic Crossbeams, Chandelier Drop, Arcane Spark, Frost Nova, and Soul Drain Beam.
  • 5 Gothic Zones & Winding Paths: Journey through non-linear corridors across the Courtyard, Great Hall, Armory, Dungeon, and Throne Room.
  • 5 Regional Bosses: Face unique bosses with custom mechanics and aggressive attack patterns—from the Skeleton King to the Gothic Dragon Lord.
  • Gothic Merchant Shop: Appears every 2 waves! Buy consumables (Health Potions & Cooldown Elixirs) and upgrade passive equipment like Iron Armor, Hermes Boots, and Midas Rings up to Level 10.
  • Atmospheric Audio: High-energy gothic orchestral soundtrack with dynamic sound effects for every spell, slash, and boss encounter.

🎮 CONTROLS

  • Mobile: On-screen Virtual Touch Joystick.
  • Desktop: WASD or Arrow Keys to move.
  • Auto-Cast: All abilities auto-trigger—focus entirely on positioning, dodging, and survival!

🤖 AI TOOLS USED

This game was developed using AI-driven game generation and web coding tools:

  • Game Platform & Code Generation: bash.tv - Web platform used to orchestrate, structure, build, and bundle the entire Three.js 3D game codebase, UI, physics, and state logic.
  • Model 3d, art, audio: bash.tv 
  • Prompt - Design: Google Gemini - Powered the step-by-step game design, prompt engineering, feature implementation, balancing, and full technical architecture.

Comments

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Looks good but on 3d floor become boring, rooms also too small 

Thanks for playing and sharing your thoughts! I'm definitely taking this on board to make the game better